Between May 15th and 17th, UXLx 2013 takes center stage for me. This will be the third consecutive User Experience Lisbon conference that I’ve attended. The first 2 were increadibly inspiring, tiring, and great fun. I’ve obviously got similar expectations for this year too.
On October 22nd 2012 Conversion Jam 2 took place here in Stockholm Sweden. UX Podcast was there to capture a taste of the conference for those of you who were elsewhere.
Between May 16-18 I attended UXLx User Experience Lisbon 2012. It was an intensive 3 days. I took part in 4 workshops, listened to 3 lightning talks, 10 conference talks, published 14 sets of notes, and recorded 6 podcasts. Phew!
And if that wasn’t enough, I met up with dozens of really interesting and clever people and (just like last year) almost talked and thought myself to exhaustion!
Unprecedented access to speakers
One of the excellent things about UXLx is the access you get to the speakers. The workshops
give you one opportunity, but most of them also attend the evening events and stay at the main conference hotel.
During the week I chatted with Dave Gray, Derek Featherstone, Rachel Hinman, Steve Portigal, Joshua Porter, Jesse James Garrett, Andrea Resmini, and Ginny Reddish (plus some of those who held lightning talks).
Notes and Podcasts
During each session I attended I took some notes. Straight after the talk or workshop finished I published them unedited on the unofficial uxlx participants blog so that I could share them with everyone both at the event and those who couldn’t make it.
Per Axbom and I also recorded six podcasts which we recorded live and published straight away, giving you an audio-peek into the events of the week.
In this blog post I’ve gathered together links to all the notes and podcasts I published during the conference.
Tuesday 15th May
Our first episode came from our hotel room at the Trip Oriente. After a bit of a fight with our new microphones and Garageband we eventually got it together and kicked-off our series of on-site podcasts.
Wednesday 16th May
A proper workshop. Filled to the brim with practical, useful, go-home-and-try-them exercises. After hearing so many of last year’s presenters talk about gamestorming, it was great to complete the circle and get some hands-on coaching from Dave
In the day 1 post lunch podcast we talk about David Gray’s Gamestorming session and Peter Morville’s Cross-Channel Strategy workshop.
A lecture at break-neck speed from Indi with 110 slides in the first 65 minutes. There was some excellent stuff in there, including sound advice on interview techniques. “”we are not the target audience”
A run down of the afternoon of the first day of UXLx.
Thursday 17th May
A practical workshop session with Nate guiding us through how you can set up remote user research. Consider how can you be graceful and flexible when your technology breaks – as it will half of the time. Nate was as cool as a cucumber when the tech did break in our session.
After lunch on day 2 we managed to grab Dave Gray for a few minutes to talk about his workshop yesterday and planning workshops in general.
A long session with Derek, but some great accessibility stuff. I think it opened the eyes of a fair few in the audience. Derek described accessibility as extreme usability. If we look at the extreme cases and build to those extremes then everyone else will be somewhere in between.
Friday 18th May
Opening talk of the day. “IAs are planners, organisers and bridge builders, But they are also architects of understanding.”
One of my favourite talks of the conference day. “If your UI designer doesn’t sweat over every single word they add to a screen, you should probably fire them!”
Derek gave a great run through of a context aware conference website. UXLx take note!
“UX is design of anything used by people independent of medium or across media with human experience as an explicit outcome and human engagement as an explicit goal.”
The tiny tasks go to bed and dream of being a top tasks. They then wake up and go down to the web team and demand to be on the start page.
Lean UX: concept -> validate internally -> prototype -> test externally -> learn from user behaviour -> iterate.
The closing presentation from the legend that is Bill Buxton. Difficult to take good notes when you’ve got such a professional and entertaining speaker dancing about enthusiastically in front of you (or on top of you in Gerry McGovern’s case).
Saturday 19th May
The Friday was too busy to fit in the recording of a podcast, so Per and I recorded our 6th and final UX Podcast of the conference from our hotel room on the Saturday morning. We gave a quick review of our 4 top talks from the Friday, chatted to Lynsey and Celine from Paddy Power, and finally a roundup of the entire conference.
During the 16-18 May I’ll be at UXLx in Lisbon. Like last year I’ll be travelling there from Stockholm along with Per Axbom. And also like last year we’re planning to cover the event in a few different ways.
One of the ways we will be covering the event is through a number of on the spot episodes of UX Podcast.
Optimise or die
UX Podcast is a regular podcast for web professionals hosted by myself and Per. If you haven’t listened to it before, give our latest episode a listen. We interviewed Craig Sullivan (Optimiseordie on Twitter) about mobile websites and got some hands on advice based on Craig’s experience with Belron.
Broadcasting from the event
If you are at UXLx you might spot us recording an episode. Keep a look out for the UX Podcast rollup. If you see it, come and join us for a chat!
We are also planning to publish some notes, pictures, mindmaps, perhaps even sketches, with the help of other delegates on uxlx.posterous.com. If you’d like to contribute, let us know
Episode 5 of UXPodcast has been published. This month, Per Axbom and I talk to Jesper Bylund about gamification.
It was not only good fun to have Per and Jesper round to Beantin HQ to record the podcast, it was also thoroughly educational. Jesper knows his stuff when it comes to game design and gamification.
The peak of inflated expectations
There’s an awful lot of hype about gamification now – as higlighted by Gartner in their 2011 hype cycle. Gamification is right up there in the peak of inflated expectations.
Together with the hype there is a lot of misunderstanding. In the podcast we dig into the misunderstanding and talk about what gamification really is.